Spatiality subjectivity and resistance In the video games of select dc comics
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Abstract
Batman is one of the fictional characters who has been regurgitated among his fans
newlinefor the past 85 years, not just in comic books but in popular culture in general. Being a
newlinenarrative, which is present in every existing transmedia platform, DC Comics Batman
newlinemythos presents the opportunity for a wide variety of critical analyses and theoretical
newlineinterpretations. More specifically, Batman Universe through its overarching central
newlineconflict provides a dialectical framework for understanding various issues such as the
newlineclass struggle, carceral violence, state-citizen relationship, etc. The present research
newlinestudies the select transmediated video games from the Batman: Arkham (2009-2015)
newlineseries to understand how modern minoritarian subjectivities are trapped in institutions
newlineof domination and control. The game series predominantly narrates minoritarian becomings
newlineand resistance in its gameplay. Oppression and transgression are depicted
newlinethrough the life and predicament of the supervillain characters, appearing in the gameplay.
newlineIn the game narratives, the villain characters encounter two problems: the first
newlineis the state s control of their body and subjectivity by confining them in territorialized
newlinespaces owned by the state, and the second is their minoritarian resistance against
newlinethe state power and its dominant discourse. The research primarily applies concepts
newlinetaken from major Continental Philosophers to better understand the thematic intricacies
newlineof the select game narratives. Giorgio Agamben s idea of space from his Bare Life
newlinetheory , Michel Foucault s concepts on subjectivity and insanity , Gilles Deleuze and
newlineFelix Guattari s philosophical project of the nomadology as well as other works that
newlinehelp to supplement the theories, they pose are also used to analyze the works. Through
newlineconducting an in-depth analysis of the characters and narratives of the select transmediated
newlineworks, the research aims to understand the relationship between the state and its
newlinecitizens, space and the production of subjectivity, and becoming anarc