Design and development of ontology Based e learning system for sports Domain
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Abstract
E learning is an Internet based learning process it uses internet
newlinetechnology to design implement select manage support and extend
newlinelearning which will not replace traditional education methods but will
newlinegreatly improve the efficiency of education E learning has a lot of
newlineadvantages like flexibility diversity measurement openness and etc It will
newlinebecome a primary way of learning in the 21st century
newlineArtificial Intelligence AI along with internet technology is known
newlineas the semantic web which is the most interesting and evolving technology
newlinefor e learning It is about making the web more understandable by machines
newlinethrough an appropriate infrastructure for the intelligent agents to move around
newlinethe web to perform any complex task for their users E Learning has grown
newlineorganically without a clear picture of the components of a typical E learning
newlinesystem
newlineE learning in this work provides training activity for the sports
newlineDomain This aims to provide the learning activity for various learners of the
newlinesports community from different sports domain such as games and athletics
newlineIn this E learning system the instructor and the learner are the active
newlineParticipants The E learning system takes either the asynchronous mode of
newlinetraining or the synchronous mode
newline
newline