A Study on Effectiveness of Extended Reality XR Tools in Integrated Marketing Communications Special Focus on Fashion Industry
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Abstract
With growth of global competition, businesses are continuously implementing their
newlinemarketing communication strategies that excites, involve and inspires their audiences,
newlinepotentially through immersive experiences. While technical advancements and
newlinegrowth of internet has opened a new door of Digital Marketing for marketers, a
newlinechallenge has evolved to make optimum use of technology to provide ease to the
newlineaudiences and to convert them to prospects. Extended Reality (XR) is a growing
newlineconcept, which is an umbrella term that consists of Augmented Reality (AR), Virtual
newlineReality (VR) and Mixed Reality (MR), often known as Hybrid Reality (HR). XR
newlineevolved from gaming industry and now being widely used for businesses mainly for
newlineAdvertisements, Sales Promotions, Digital presence and Navigations, Point of Purchase
newlineand Point of Sales, Product and Service Experience and Live Demonstration, Virtual
newlineWalkthrough and e-events, After Sales Services and Self-Help platforms.
newline
newlineWhile many independent research has been conducted on AR, VR and MR, A study on
newlinemeasuring effectiveness of XR as a whole for Integrated Marketing Communications
newline(IMC) was still a grey area. So far, no concrete link between XR effectiveness and
newlinevarious audience centric stages such as Attention, Engagement, Experience,
newlineAssociation, Retention and Recall has been researched upon.Based on literature review a research gap raised a need to conduct present research with
newlineresearch objectives as (1) To study audience s experience about XR at various audience
newlinecentric stages such as Attention, Engagement, Experience, Association, Retention and
newlineRecall. (2) To study and measure benefits and associated threats of using XR (3) To
newlinestudy acceptance, preference and relevance of XR for immersive product experience
newlineover physical and traditional photograph-based product experience. (4) To study and
newlinemeasure effectiveness of XR. (5) To study and measure effect of XR based IMC tools
newlineat various audience centric stages such as Attention, Engagement, Experience,
newlineAssociation, Retention and Recll